Filetype: swf Posted on: September 5, 2008 |
Battle 1 I was working on the next chapter of Kereberos, trying to think "now, what would I think would be cool?" and also "how am I going to emphasize that this is like a typical RPG, with some fine distinctions?"
Well, what better way could there possibly be than a text-based illustration? I have always liked MUDs and SUDs, and the above is me trying to write my own, with limited success. A few features:
- Turn-based combat that tracks itself. See how fast you can defeat the Print!
- Capped Wards (also known as HP). You can heal yourself, but not beyond your original health. This applies to the Print too.
- Nonlinear AI that has defensive scripting.
- Limited inventory of items (I've given you more than enough to win).
- Hard mode, for after you defeat the Print the first time.
- Character-dependent submenus that change depending on available resources.
- Battle narration ("22 damage dealt" etc)
- Turn highlighting: helps indicate whose turn it is, and then who the Print is targeting. Includes distortion targeting.
- 100% scalable graphics. :D Intended to be run at 640x240, so I can embed it (and future versions) into future chapters of Kerberos./li>
Made entirely in Flash CS3, from scratch. |